Making Comics (3 Points)
Making comics is not simply just a good read for people who want to make comics-it is almost an invaluable resource. Although outdated due to the rise of digital media in the 2000s, most of its material is still relevant, as the elements of comics still remain the same. I have found myself over the past few months referring back to a chapter or two whenever I am unsure about a decision I need to make. The book even has some additional information about each topic discussed at the end of each chapter, including exercises and references to other works. It is difficult to pinpoint what parts of the book I found most important, but I can go through some of my favorite chapters. The first chapter, simply named 'Writing with Pictures, discusses the ways panels transition, such as action to action and subject to subject, to name two. This chapter gives you a great understanding of how and what to communicate to viewers through images, and makes you think ' is this panel saying anything that has not been said in the previous panels, and is it necessary to convey the story?'. The Worldbuilding chapter is the one I would refer to the most, as I am always insecure of whether or not every single panel has to have the utmost detail. The final chapter I would pick is the final chapter, 'Your Place in Comics'. It describes how place, time, and who you are can impact the comics you create, and that the world is your oyster.
(258 Words)
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